Archive for February, 2007

Viral Cheaters

Besides its applications to human behavior, game theory can also aid in explaining biological phenomenon, such as the evolution of viruses.
A research paper from American Scientist Online argues that cheating is a dominant strategy in viruses evolving in a laboratory setting.  The results from the experiment are consistent with the evolutionary version of the prisoner’s […]

Posted in Topics: Science

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Web 2.0

The Network Unbound
As many know, the “old” web was once a novelty because of its ability to transfer information that allowed users to change and enhance their interaction with their own computers. As our technological industry continues to pick up speed, we are now entering the proclaimed “Web 2.0″ era, one where the internet […]

Posted in Topics: Technology, social studies

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A Simple Model of Students Packing Up at the End of a Lecture

Anyone reading this blog post who is enrolled in this class or in any other large lecture has almost certainly experienced the phenomenon of students starting to pack up shortly before class is actually over. A few students will start packing up as soon as the professor (or the clock) intimates that the lecture will […]

Posted in Topics: Education, Science, Technology, social studies

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Games and the Security Council

The United Nations (UN) is an international organization whose purpose is to promote cooperation in aspects such as economic development, social issues, human rights, international law, and security. Founded at the end of World War II and with an original member base of 50 countries, it now encompasses 192 member states. The UN is divided […]

Posted in Topics: Education

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NFL Coaching Network

http://kdl.cs.umass.edu/papers/fast-jensen-aaai2006.pdf
The link above leads to an article concerning the most significant network in the NFL: the network between coaches. From the beginning of the NFL to the present, almost every successful NFL coach has been linked to a great coach before him as an assistant under him. This article identifies the […]

Posted in Topics: Education

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Social networking site graphs strength of friendships

New Social Networking Technology Packs a Wallop
A spinoff company from Microsoft called Wallop, still in invitation-only mode, hopes to redefine online social networking. While the details are not complete, Wallop is a flexible platform that allows people to centralize blog posts, photos, videos, and conversation in one place. More versatile than Facebook, […]

Posted in Topics: Technology, social studies

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Social Networking and Social Isolation

Washington Post Article
American Sociological Review Article
The first attached link is to an article from the Washington Post about increasing social isolation in American society. The second attached is a study referenced in the article. The study, conducted using research data collected from 1985, and a similar study conducted in 2004, concluded that […]

Posted in Topics: General, social studies

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Stock Exchange Competition

Following what we learned in lecture, the number of traders and the interaction between traders is extremely important in determining how markets are structured. This is evident when a particular market could be structured to grant the trader a monopoly with 100% of the profit of the transaction while another market could be structured […]

Posted in Topics: social studies

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Social Networks and Disaster Relief

Everyone knows how fast information can spread on the Internet, especially on social networking sites, such as Facebook or MySpace. Everyday new Facebook groups are created not just for fun, but, over the past year, there have been groups forming for specific causes. After Hurricane Katrina, numerous common interest groups popped up, trying to bring […]

Posted in Topics: Education, Science

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Bidding and Markets in MMORPGs

http://wow-en.curse-gaming.com/wiki/a-guide-to-dkprpp-explanation-examples-and-summary/
This page is part of a wiki on Curse Gaming, a popular site dedicated to World of Warcraft and other MMOs. It describes market systems for distribution of items in such games when there is competition among many players. When a group of players assemble on a repeated basis to defeat raiding (end-game) content, they […]

Posted in Topics: Technology

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