Gamification in the Scientific Process...

Interesting article in Education Week's Reimagining K12 blog: Gamification in the Scientific Process, by Tom Segal.  High points:

  • encourages adoption of education policy that leverages the American way of learning and stimulate STEM interest
  • gamification = "recognition that any system with rules can be considered a game and any game can be played"
  • use the fact that play is " how we gain an understanding of the working world" 
  • use the principles of LARP: live-action role playing, to shift attitudes toward science and math
Teaser Text: 
"Games encourage systemic understanding, the same as science does. Science is, after all, a process...Play can grant students a mental model of their subject, something which rote-and-repetition-based learning can't."